— T R A N S F E R S —
DATA - MODIFIERS - MATERIALS - PARTICLES - ANIMATIONS
5 TRANSFER TYPES
Selected object(s) specific data can be transferred from the active variant to another.
This can be considered as a partial update of the target variant, only affecting active object(s) and only selected specific data. Independent object's data to be transferred and will affect nothing else than the selected DATA.
Transfers are only possible if there is more than 1 variant in the scene and if the selected object has relevant data to transfer (listed below).
Selected object’s data can be transferred to other variants. First, enable which data you want to transfer in the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
2
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MODIFIERS
TRANSFER
Selected object’s material(s) can be transferred to other variants by clicking on the MATERIAL icon of the receiving variant’s header. Transferring materials will transfer both the material and the slot ID.
Select which object’s modifier(s) you want to transfer from a pop-up that lists all its modifiers, respecting stack order and click on the MODIFIER icon of the receiving variant’s header.
3
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MATERIALS
TRANSFER
1
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SURGICAL
4
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PARTICLES
TRANSFER
Select which object’s Particle System(s) you want to transfer from a pop-up that lists all its P.S., respecting stack order. and click on the PARTICLE icon of the receiving variant’s header. The transfer of a Particle System will also transfer its associated modifier.
2 TRANSFER SCOPES
Selected object’s animation(s) can be transferred to other variants by clicking on the ACTION icon of the receiving variant’s header. Animations include both OBJECT & DATA.
2
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GLOBAL
1
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DATA
TRANSFER
Effortlessly transfer the selected object(s) DATA to ALL EXISTING VARIANTS in one click by using the Global Transfer buttons.
Select any object(s) and use the GLOBAL transfer buttons of the — TRANSFERS — tab to push your transfer to all existing variants.
PER VARIANT feature that allows you to transfer specific DATA, MATERIALS, MODIFIERS, PARTICLES or ANIMATIONS to the variant(s) of your choice.
Select any object(s) and use the corresponding TRANSFER buttons in the receiving variant’s header. Note that DATA transfer requires enabling toggles prior to transfer.
5
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ANIMATIONS
TRANSFER
To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.
Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.
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DATA TRANSFER
TRANSFORMS
TOGGLES
VISIBILITIES
TOGGLES
Position (X, Y, Z)
Rotation (X, Y, Z)
Scale (X, Y, Z)
LIGHTS
TOGGLES
Global Viewport visibility
Render Visibility
LIGHTS
TOGGLES
Spread (Areas)
Fade (Spots)
Spot Size (Spots)
Intensity/ Power (All Lights)
Color (All Lights)
Temperature (All Lights - v4.5+)
Radius (Spots/ Points)
Size x (Areas)
Size y (Areas)
Color
Intensity / Power
Temperature (v4.5 + only)
Spot Size (Spot Lights only)
Spot Blend (Spot Lights only)
Area Spread (Area Lights only)
Radius (Spot & Point Lights only)
Area Size X (Area Lights only)
Area Size Y (Area Lights only)
To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.
Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.
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MODIFIERS TRANSFER
To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.
Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.
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MATERIALS TRANSFER
To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.
Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.
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ANIMATIONS TRANSFER
To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.
Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.