— T R A N S F E R S —


DATA - MODIFIERS - MATERIALS - PARTICLES - ANIMATIONS

5 TRANSFER TYPES

Selected object(s) specific data can be transferred from the active variant to another.
This can be considered as a partial update of the target variant, only affecting active object(s) and only selected specific data. Independent object's data to be transferred and will affect nothing else than the selected DATA.

Transfers are only possible if there is more than 1 variant in the scene and if the selected object has relevant data to transfer (listed below).

Selected object’s data can be transferred to other variants. First, enable which data you want to transfer in the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.

2


MODIFIERS

TRANSFER

Selected object’s material(s) can be transferred to other variants by clicking on the MATERIAL icon of the receiving variant’s header. Transferring materials will transfer both the material and the slot ID.

Select which object’s modifier(s) you want to transfer from a pop-up that lists all its modifiers, respecting stack order and click on the MODIFIER icon of the receiving variant’s header.

3


MATERIALS

TRANSFER

1


SURGICAL

4


PARTICLES

TRANSFER

Select which object’s Particle System(s) you want to transfer from a pop-up that lists all its P.S., respecting stack order. and click on the PARTICLE icon of the receiving variant’s header. The transfer of a Particle System will also transfer its associated modifier.

2 TRANSFER SCOPES

Selected object’s animation(s) can be transferred to other variants by clicking on the ACTION icon of the receiving variant’s header. Animations include both OBJECT & DATA.

2


GLOBAL

1


DATA

TRANSFER

Effortlessly transfer the selected object(s) DATA to ALL EXISTING VARIANTS in one click by using the Global Transfer buttons.

Select any object(s) and use the GLOBAL transfer buttons of the — TRANSFERS — tab to push your transfer to all existing variants.

PER VARIANT feature that allows you to transfer specific DATA, MATERIALS, MODIFIERS, PARTICLES or ANIMATIONS to the variant(s) of your choice.

Select any object(s) and use the corresponding TRANSFER buttons in the receiving variant’s header. Note that DATA transfer requires enabling toggles prior to transfer.

5


ANIMATIONS

TRANSFER

To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.

Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.


DATA TRANSFER

TRANSFORMS
TOGGLES

VISIBILITIES
TOGGLES

Position (X, Y, Z)

Rotation (X, Y, Z)

Scale (X, Y, Z)

LIGHTS
TOGGLES

Global Viewport visibility

Render Visibility

LIGHTS
TOGGLES

Spread (Areas)
Fade (Spots)
Spot Size (Spots)
Intensity/ Power (All Lights)
Color (All Lights)
Temperature (All Lights - v4.5+)
Radius (Spots/ Points)
Size x (Areas)
Size y (Areas)

Color

Intensity / Power

Temperature (v4.5 + only)

Spot Size (Spot Lights only)

Spot Blend (Spot Lights only)

Area Spread (Area Lights only)

Radius (Spot & Point Lights only)

Area Size X (Area Lights only)

Area Size Y (Area Lights only)

To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.

Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.


MODIFIERS TRANSFER

To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.

Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.


MATERIALS TRANSFER

To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.

Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.


ANIMATIONS TRANSFER

To transfer the selected object’s data to other variants, first enable which data you want to transfer from the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
Below are the types of data you can transfer.

Note that the light toggles will only be available if you have selected a light. Furthermore, some of them are light-type-specific.


PARTICLE SYSTEMS TRANSFER

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