NODE TREES —


MAKE YOUR MATERIAL, LIGHT & WORLD NODE-TREES VARIANT-SPECIFIC


NODE-TREES OVERVIEW

The “NODE TREES” section controls whether node-based shading setups are stored inside your variants. When enabled, Variants Manager will serialize the corresponding node trees when you create, update or resave a variant and restore them when loading that variant. This lets you:

  • Change materials, light rigs, or world shaders per variant.

  • Keep complex node setups tightly coupled to a design state, instead of relying only on shared assets.


Including the Materials Node-Trees to the variants system will make the material node setup variant-specific. This will allow for the same material to have different color values, node links etc. between variants.

LIGHTS

NODE-TREES

Similarly to the Materials Node Trees, toggling the Lights Node Trees will capture the lights node setups and make them variant-specific. With this, the same lights can have different node-tree architecture between variants.


WORLD

NODE TREES

Similarly to the Materials and the Lights Node Trees, including the World Node Trees will make it variant-specific, giving you the ability to work with different world setups between variants. (e.g. create a daylight variant and a nighttime variant).

MATERIALS

NODE-TREES


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