VIRTUAL
CAMERAS
ONE CAMERA, ENDLESS VIEWS
Camera Views allow you to store multiple viewpoints for the same camera inside a single variant.
This means that one variant can contain not only its main design state, but also a curated set of “view presets” — alternative angles, framings, zoom levels, or DOF settings, all tied to that variant’s camera. In other words:
A variant is your design state. Camera Views are your saved shots for that design.
This is especially valuable for CMF designers, automotive stylists, and product visualization artists who need to evaluate — or present — a design from several consistent angles.
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CAMERA VIEWS
VARIANT
DEDICATED
These views act like saved presets, allowing you to flip angles instantly.
-
Position
Rotation
Lens settings
DOF
Focal length
Sensor settings
Active shot label/name
CONSISTANT
ANGLES
-
Reuse the same shot framing across variants
Produce perfectly matched image sets
Maintain consistent visual language through your project
Present variants with identical viewpoints for comparison
High viewpoints flexibility across variants with surgical control.
BATCH-RENDER
INTEGRATED
-
Just the variant’s main view, or
Every saved Camera View, producing a full render package per variant.
Flawlessly compatible with the Batch-Rendering feature.
CLEAN
& INTUITIVE
Let you keep your scene clean and free of camera duplicates in the outliner.
-
Bundle viewpoints within 1 camera
Unlimited number of views
Transferable across8 variants
Rename & update anytime
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2 TYPES OF BATCH RENDER
Before Batch Rendering, variants have to be marked as “ADDED TO BATCH RENDER”
To add a variant to Batch Render, click on the CAMERA icon to make it active.
This tells the add-on to process this variant during Batch Rendering.
BATCH
STILLS
Use STILLS if you want to render non-animated images of your variants. The add-on will comb through all the variants marked as “Added for Batch Render” and will render still images.
If you use VIRTUAL CAMERA VIEWS, they can also individually be added to Batch Render.
NAMING
CONVENTION
_
’Variant1_ name’.png
‘Variant2_ name’.png
‘Variant3_ name’.png
…
If they use Virtual Cameras:
’Variant1_ name’_ ‘view1_ name’.png
’Variant1_ name’_ ‘view2_ name’.png
’Variant1_ name’_ ‘view3_ name’.png
…
’Variant2_ name’_ ‘view1_ name’.png
’Variant2_ name’_ ‘view2_ name’.png
’Variant2_ name’_ ‘view3_ name’.png
BATCH
ANIMATIONS
Use ANIMATIONS if you want to render animated image sequences (or film containers). The add-on will comb through all the variants marked as “Added for Batch Render” that contain animation data. BATCH ANIMATIONS will only be available if one or more variants actually contain animation data.
NAMING
CONVENTION
_
‘Variant1_ name’_ 0001.png
’Variant1_ name’_ 0002.png
’Variant1_ name’_ 0003.png
…
‘Variant2_ name’_ 0001.png
’Variant2_ name’_ 0002.png
’Variant2_ name’_ 0003.png
…
’Variant3_ name’_ 0001.png
’Variant3_ name’_ 0002.png
’Variant3_ name’_ 0003.png
…
When batch rendering (Stills or Animations), a folder is automatically created in the output destination for each variant. Folders have the same name as the variant (ex: Variant A, Variant B ... )
D:\MyProject\TrimLevels\
Example of Output Path :
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RENDER STATUS
When renders are ongoing, everything is happening in the background.
A live status is displayed in the BATCH RENDER tab to let you know the rendering progress.
Batch Render can be cancelled at any time by clicking “CANCEL”
RENDER
ONGOING
When rendering is ongoing, the status will display something like this:
“Rendering : Variant 1 of 6”
CANCEL
RENDER
To cancel/stop the rendering progress, click on the cancel button and the ongoing Batch Render will stop.
RENDER
COMPLETE
When rendering is complete, the status will update to:
“Batch Render Complete”