VARIANT DATA
DOCUMENTATION
Selected object(s) specific data can be transferred from the active variant to another.
This can be considered as a partial update of the target variant, only affecting active object(s) and only selected specific data. Independent object's data to be transferred and will affect nothing else than the selected DATA.
Transfers are only possible if there is more than 1 variant in the scene and if the selected object has relevant data to transfer (listed below).
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TRANSFERS
5 TRANSFER TYPES
Selected object’s data can be transferred to other variants. First, enable which data you want to transfer in the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
2
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MATERIALS
TRANSFER
Selected object’s material(s) can be transferred to other variants by clicking on the MATERIAL icon of the receiving variant’s header. Transferring materials will transfer both the material and the slot ID.
3
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MODIFIERS
TRANSFER
Select which object’s modifier(s) you want to transfer from a pop-up that lists all its modifiers, respecting stack order and click on the MODIFIER icon of the receiving variant’s header.
1
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SURGICAL
TRANSFER
4
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PARTICLES
TRANSFER
Select which object’s Particle System(s) you want to transfer from a pop-up that lists all its P.S., respecting stack order. and click on the PARTICLE icon of the receiving variant’s header. The transfer of a Particle System will also transfer its associated modifier.
2 TRANSFER SCOPES
Selected object’s animation(s) can be transferred to other variants by clicking on the ACTION icon of the receiving variant’s header. Animations include both OBJECT & DATA.
2
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GLOBAL
TRANSFER
1
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DATA
TRANSFER
Effortlessly transfer the selected object(s) DATA to ALL EXISTING VARIANTS in one click by using the Global Transfer buttons.
Select one or more object(s) and use the corresponding transfer button in the receiving variant’s header. DATA transfer requires enabling toggles prior to transfer.
PER VARIANT feature that allows you to transfer specific DATA, MATERIALS, MODIFIERS, PARTICLES or ANIMATIONS to the variant(s) of your choice.
Select one or more object(s) and use the corresponding transfer button in the receiving variant’s header. DATA transfer requires enabling toggles prior to transfer.
5
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ANIMATIONS
TRANSFER
Selected object’s data can be transferred to other variants.
Enable which data you want to transfer in the “TRANSFERS” tab, then hit the DATA transfer icon of the receiving variant’s header.
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DATA TRANSFER
TRANSFORMS (X, Y, Z)
Position
Rotation
Scale
VISIBILITIES
Viewport visibility
Render visibility
LIGHT - SPECIFIC
Spread (Areas)
Fade (Spots)
Spot Size (Spots)
Intensity/ Power (All Lights)
Color (All Lights)
Temperature (All Lights - v4.5+)
Radius (Spots/ Points)
Size x (Areas)
Size y (Areas)
Variants can be rendered automatically one after the other in one click with their assigned Render Preset and Assigned Camera. (Optionally, with their Virtual Cameras, if any)
Variants can be added to Batch Render by clicking on "Add to Batch Render" from the variant's group header or from the variant's header itself. Then "Selected Only" will only render these variants. If no variant is added to Batch Render and "Selected Only" is ON, Batch Render is not available. If "OFF" and no variants are manually defined for batch render, all variants will be rendered.
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BATCH RENDER
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BATCH ANIMATIONS
Batch-render variants’ animations. Only possible if at least 1 variant is added to batch render AND if it has animation data.
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BATCH STILLS
Batch-render images of variants. Only possible if at least 1 variant is added to batch render, or if at least 1 virtual camera is added to batch render. By default, variants are rendered using a camera.